Version 12

From FlyFF WIki

Jump to: navigation, search

The following is a summary of changes made in the update to Version 12.

Lord System A new system is being introduced in Version 12 that will allow eligible players to be voted the Lord of their server for 2 weeks. A player who is elected Lord, will be granted special privileges, powers, and more! Candidate Registration & Voting Schedule:

  • Fri. 00:00 - 24:00 (24 hours) : Candidates can submit their bids to become lord. (Minimum bid is 100,000,000 Penya)
  • Sat. 00:00 : The top 10 applicants are accepted as candidates. For candidates who did not qualify, 98% of their bid is returned via mail at this time.
  • Sat. 00:00 ~ Sun. 24:00 (48 hours): The Voting process begins. Candidates are to post a public pledge, proclaiming why they should be voted Lord. This can be done at the NPC ‘Lord Aide’.

a. Players are able to make changes to their pledge, but a 1,000,000 Penya fee is required.

  • Sun. 24:00 : The voting process concludes.

Qualifications

  • In order for a candidate to be eligible for office, they must be a Master or Hero.
  • In order for a player to vote for a candidate, they must be at least level 60, and must have logged into the game once within the last 30 days.
  • A player may only vote for 1 candidate.

Winning Conditions

  • For a player to be elected Lord of their server, 10% of the eligible voting public must participate, or no Lord will be elected.

Non Elected Candidates Those who are not elected Lord will receive their bids as listed below in order of vote results.

  • Lord (1st) - Receives 100% of their bid.
  • 2nd - Receives 100% of their bid.
  • 3rd - Receives 80% of their bid.
  • 4th - Receives 60% of their bid.
  • 5th - Receives 40% of their bid.
  • 6th - Receives 20% of their bid.
  • 7~10th - Does not receive a refund for their bid.

Benefits of the Lord A winning Lord is granted a unique array of powers, abilities, and equipment. They are detailed below.

  • A Lord is able to start an EXP or Item Drop event on his server. In order to start the event, an appropriate amount of Penya needs to be paid to the NPC ‘Lord Manager’.
  • From the new tax system (detailed below), the Lord receives 45% of all collected taxes daily via mail.
  • The tax collected is from NPC shops tax, and entrance fees collected from the ‘Forsaken Tower’.
  • Exclusive Skills – Being the Lord of the server grants you a set of unique powers never seen before! Please note that these skills are single target/single party skills, and do not affect the entire server.
  • Lords Cheer – EXP and Drop Rates are increased by 10% for 60 minutes.
  • Lords Blessing – Attack and Defense power is increased by 10% for 60 minutes.
  • Lords Love – Increases all stats by 15 for 60 minutes.
  • Lords Anger – Silences a player from talking for 60 minutes.
  • Lords Shout – Allows the Lord to shout in custom colored text.
  • Lords Call – Allows the Lord to summon a player to his/her location.
  • Lords Assistance – Allows a lord to teleport to another Player.
  • Lords Fellowship – Party skills used by the lord have 4x their normal duration.
  • Exclusive Items – A winning lord will receive a magnificent set of equipment which they can proudly wear while Lord of the server.

Please note that after your 2 weeks as lord is up, these items will expire.

  • Helmet of Dignity (Costume) - Max HP +999
  • Suit of Dignity (Costume) - Defense Power +10%
  • Gauntlet of Dignity (Costume) - Attack Power +10%
  • Boots of Dignity (Costume) - Speed +20%
  • Baby Yetti (Pick-Up Pet)
  • Cloak of the Sea God - All stats +20
  • Limousine Bike - Flying Vehicle - 291 km/h Max Speed.


The Forsaken Tower A new dungeon has surfaced south of Flaris. However, unlike other dungeons in Madrigal, the terrain and environment to reach this dungeon make it nearly impossible to access. Luckily for players, there are brave soldiers who will lead you to the level of the Dungeon that you seek. Each level of the dungeon is more dangerous to reach, and as a result, the price for guidance is increased. Details are below:

  • Floor 1 contains monsters in the 62-72 level range. Entry is 10,000 Penya.
  • Floor 2 contains monsters in the 74-84 level range. Entry is 30,000 Penya..
  • Floor 3 contains monsters in the 86-96 level range. Entry is 50,000 Penya.
  • Floor 4 contains monsters in the 98-108 level range. Entry is 70,000 Penya.
  • Floor 5 contains monsters in the 110-120 level range. Entry is 100,000 Penya.

Secret Rooms Rumors say that upon the top of the Forsaken Tower are two rooms, which hold monsters the likes of which have never been seen before. Furthermore, it is said that guilds that are able to vanquish the guardians of these rooms will be rewarded with great power and fortune. Please note that the Secret rooms are treated similarly like a weekly siege (only this is PvM, not PvP), and guilds must compete to win access. Entry

  • Guilds who are at least level 20 are eligible to enter the Secret Rooms via the Secret Room Manager NPC.
  • There are 2 NPCs, who are located in Flaris and Darken. The Flaris NPC manages the East Secret Room, and the one in Darken manages the west secret room.
  • Guilds must bid for entry, with 100,000,000 penya being the minimum bid required.
  • On Sunday’s (see schedule below) the top 8 guilds who have put a bid forward are eligible to participate.
  • 10 members from each guild must be selected for entry to the competition.
  • Upon entry to the room, all buffs are dispelled, and all parties of the participating members are removed.

o Once your group arrives inside the room, you can reform parties and rebuff each other.


Time Schedule

  • Sunday: 17:00 - Application window ends. The guilds with the top 8 bids will be eligible for entry. Guild Leaders should proceed to register their 10 participating members.
  • Sunday: 18:00 - Registration time ends, each guild should enter their respective rooms.
  • Sunday: 18:10 - Combat begins.
  • Sunday: 20:10 - Combat Ends.

Win/Loss Conditions The following conditions will result in a guild winning or losing the event. Winning

  • The guild that successfully defeats the boss of the room in the allotted time.

Losing

  • Another guild defeats the boss monster first.
  • All guilds fail to defeat the boss monster during the allotted time.
  • A Guild leader is killed during battle (that leader’s guild loses).
  • A Guild’s leader logs out.

Rewards A guild who successfully wins their respective room, will be rewarded with the following:

  • Guild Leader:
  • The Guild Leader will be given the authority to set a onetime tax rate for all NPC shops, for the duration of 1 week. The tax rate can be between 5%-20%.
If there is no winning guild, the tax rate is set to 0%.
If the winning guild’s leader does not set the tax rate by Monday 00:00, the rate is set to 5% automatically.
45% of all taxes collected are delivered via mail daily at 24:00.
  • Guild Members:
Guild members of a guild that won the East Secret Room will receive 45% of all entrance fees from the Forsaken Tower.
Guild members of a guild that won the West Secret Room will receive access to the secret rooms, the ability to hunt freely in the tower. They also receive the ability to purchase Red Chips, and the V11 Lvl 120 Armor sets.


Other Notes about the Secret Room events

  • If a player (who isn’t a guild leader) dies during the fight, they will spawn next to their respective Secret Room Manager.
The manager will allow then to re-enter the event. The player will be teleported to their guild leader automatically.
Monsters in the East room do not give any EXP. Items dropped do not have any binding time, as only guild members will be in the room together.
Monsters in the West room give EXP, and items dropped have normal binding time.

Raised Pet System Changes

  • The time required for raising S, A, and B class pets has been reduced by 2/3.
  • The amount of “Scroll of Pet Recovery Pieces” needed to create a perfect Scroll has been reduced from 5 to 3.
  • The effects of Pet Medicine (A), can now be stacked up to 99 times.
  • 10 eggs can now be converted into a D classed pet or pet feed in random via NPC ‘Pet Tamer’.
If you are unlucky, the 10 eggs would be converted into 1 egg.
  • The NPC price of an egg has been increased to 10,000 Penya in NPC shops.

Raised Pet Awakening

  • C, B, A, S class pets can now be awakened with “Scroll of Raised Pet Awakening”.
You can get the scroll via the NPC ‘[Jewel Manager] Peach’.
Awakened Pets will have 1-3 traits which are applied randomly.

 These traits can be good or bad so be careful! The Witch Rangda A new boss monster has been spotted in various areas of Darkon 2 and Darkon 3. There are 4 known variations of this boss; Rangda, Horrible Rangda, Uncanny Rangda and Dreadful Rangda. Each of them drops various unique items. They will pose a great challenge to all who attempt to fight them, as they are immune to various skills.


New System Changes


Awakening Changes

  • Helmet can now be awakened to give STR, DEX, INT, STA, Max HP, and Max FP.
  • Gauntlet can now be awakened to give Critical Hit (%), Attack Power, Magic Casting Time Decreasing, Attack Speed, Max MP, and Max FP.
  • Boots can be now awakened to give Additional Damage by Critical Hit, Speed, Defense Power, Max HP, Max MP, and Max FP.

Weapon & Shield Piercing Weapons and Shield can now be pierced up to 10 times, creating sockets that can be filled with cards that augment the abilities of the item. Piercing a weapon or shield is very similar to piercing a piece of armor (using a moonstone), and must be protected by a Scroll of GProtect in order to prevent the item from breaking. Be sure to see the NPC changes for a list of the new upgrade NPC menus.

New Cards There are a set of new droppable cards which are to be used for inserting into socketed shields and weapons. They are as listed below:

  • Fire Card (D) - When applied to a pierced weapon, STR is increased by 2.
  • Fire Card (C) - When applied to a pierced weapon, STR is increased by 3, and damage done by critical attacks by is increased by 1%.
  • Fire Card (B) - When applied to a pierced weapon, STR is increased by 4, and damage done by critical attacks by is increased by 1%.
  • Fire Card (D) - When applied to a pierced weapon, STR is increased by 7, and damage done by critical attacks by is increased by 2%.
  • Water Card (D) - When applied to a pierced weapon, INT is increased by 2.
  • Water Card (C) - When applied to a pierced weapon, INT is increased by 3 and casting time is reduced by 1%.
  • Water Card (B) - When applied to a pierced weapon, INT is increased by 4 and casting time is reduced by 1%.
  • Water Card (A) - When applied to a pierced weapon, INT is increased by 7 and casting time is reduced by 2%.
  • Wind Card (D) - When applied to a pierced weapon, Speed is increased by 2%.
  • Wind Card (C) - When applied to a pierced weapon, Speed is increased by 3%, and attack speed is increased by 1%.
  • Wind Card (B) - When applied to a pierced weapon, Speed is increased by 4%, and attack speed is increased by 1%.
  • Wind Card (A) - When applied to a pierced weapon, Speed is increased by 7%, and attack speed is increased by 2%.
  • Electricity Card (D) - When applied to a pierced weapon, DEX is increased by 2.
  • Electricity Card (C) - When applied to a pierced weapon, DEX is increased by 2, and critical hit rate is increased by 1%.
  • Electricity Card (B) - When applied to a pierced weapon, DEX is increased by 4, and critical hit rate is increased by 1%.
  • Electricity Card (A) - When applied to a pierced weapon, DEX is increased by 7, and critical hit rate is increased by 2%.
  • Land Card (D) - When applied to a pierced weapon, STA is increased by 2.
  • Land Card (C) - When applied to a pierced weapon, STA is increased by 3.
  • Land Card (B) - When applied to a pierced weapon, STA is increased by 4.
  • Land Card (A) - When applied to a pierced weapon, STA is increased by 7.

Unified Element Card System Previously, in Version 11, there were 2 type of element cards for elementing armor and weapons. They were for +1-+5 and +6-+10 respectively. They have now been unified to a +1-+10 set. All cards in this series will be converted automatically. Armor Piercing Cards Changes The cards used to place inside of pierced suits have been renamed for clarity. In addition, a new rank of card (3%) has been added. Examples of these changes are shown below:

  • Old Name: Spark Card New Name: Lightening Card (2%) Stats: Attack Power 2%
  • Old Name: N/A New Name: Lightening Card (3%) Stats: Attack Power 3%
  • Old Name: Thunder Card New Name: Lightening Card (4%) Stats: Attack Power 4%
  • Old Name: Lightening Card New Name: Lightening Card (7%) Stats: Attack Power 7%

NPC Changes A new update npc has appeared in Flaris. Her name is [Jewel Manager] Peach.

Peach Offers the following services:

  • Create Jewel
  • Create Shining Oricalkum
  • Compose Jewel & Ultimate Weapon
  • Cancel Reduction A & B
  • Cancel Raised Pet Awakening
  • Cancel Blessing of Goddess
  • Sells ‘Scroll of Item Awakening’ and ‘Scroll of Raised Pet Awakening’.

[Upgrade Manager] Bobochan has also changed his services.

  • Upgrade to Unique Weapon
  • Upgrade to Ultimate Weapon
  • Remove Element
  • Piercing
  • Remove Pierced Option
  • Remove Jewels in Ultimate Weapon

A new NPC has appeared in Eastern Flaris. He goes by the name of the Card Manager.

  • The Card Manager allows you to exchange 10 cards of equal value and type into 1 higher level card.
Please note that this upgrade is not guaranteed.
If you are unsuccessful, you will receive 1 original card in return.

New Quests New quests for Heroes and Masters have been added. Please talk with the Mysterious Robed Girl outside the Volcane Dungeon. New quests have been added for players Lv.105-120. Please see NPC ‘Lurif’ in Darken. Other Changes* Help text in the game has been updated to reflect current information.

  • The options menu has been redesigned to offer a more clean and simple way to manage game settings.
  • The Helper Pang in Flaris will now offer buffs for characters who are under level 60.
  • A new beginner tutorial has been added, which will teach new users how the game works.
  • Guild member sorting functions have been added to the guild window.
  • The windows for removing piercings and removing jewels from weapons have been greatly improved.
  • PK related change – Angels no longer die when their owner is killed.

Changenotes:

9/15 - Fixed a patch note error detailing that the first 3 piercings were free. Sorry, this was a mistake. You need to use a GProtect for all piercing.

Personal tools