From FlyFF WIki
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Leveling Up Skills
Every time you gain a level you will receive a certain number of skill points dependent on your level. Skills will consume a certain amount of skill points to level up depending on which job the skill being leveled up relates to. The tables for these points costs can be seen below.
Cost for Skills
|Job||Points Cost per Skill|
|Jester / Ranger||3|
|Billposter / Ringmaster|
|Elementor / Psykeeper|
|Blade / Knight|
Skill Points per Level
|1 - 20||2 points per character level||38|
|21 -40||3 points per character level||60|
|41 - 60||4 points per character level||80|
|61 - 80||5 points per character level||100|
|81 - 100||6 points per character level||120|
|101 - 120||7 points per character level||140|
Skill Point Bonus for Each Job
|First Job||Skill Point Bonus||Second Job||Skill Point Bonus|
Maximum Skill Points per Job
|Job||Total Skill Points Gained||Max Skill Point Needed|
Types of Skills
Description of Skill Types
Composing your Action Slot
The action slot is located in the bottom right of the screen, when there are skills in the action slot you can activate them by pressing the hot key 'C'. You may have up to 6 skills in your action slot.
|Setup 1:||You can use general skills in the order you want them to activate|
|Setup 2:||A starting skill and a circle skill|
|Setup 3:||A starting skill and a finishing skill|
|Setup 4:||A starting skill, a circle skill and a finishing skill|
Action Slot Cooldown
When you use your action slot there will always be a cooldown of 12 seconds every time the last skill has been casted. You will see that the skills become grayed out (as shown in the image to the left). Activition's stop this cool down and you will be able to use all skills for as long as the Activition is active.
To view the associated skills please select a class.
|3rd Class||Harlequin||Crackshooter||Force Master||Seraph||Arcanist||Mentalist||Slayer||Templar|
Masquerpets may also use skills. Here is a list of possible skills used by NPC.