Secret Rooms

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This article is actively being worked on by jasenm222. Expect more content to be added in the future.

Mars Mine Dungeon | Ivillis Dungeon | Forsaken Tower | Dekane Mine | Volkane Dungeon | Big Thyred | Krren Dacid | Moot Arvan | Ivillis Leanes Temple | Clockworks War | Normal Colosseum | Legendary Colosseum | Secret Room East | Secret Room West | The Wilds | The Savage Wilds | Isle of Dreams | Isle of Nightmares | Cove of the Ancients | Abyssal Cove of the Ancients | Les Britannia S | La Christiana A | Aminus Dungeon | Cursed Aminus Dungeon | Catacombs of Anguish | Ankou's Asylum | Kalgas Cave | Coral Island | Azria | Traseia | Dark Traseia




Contents

Secret Room East



Secret Room East
Secret Room East

Rumors say that upon the top of the Forsaken Tower are two rooms, which hold monsters the likes of which have never been seen before. Furthermore, it is said that guilds that are able to vanquish the guardians of these rooms will be rewarded with great power and fortune.(Please note that the Secret rooms are treated like a weekly siege (only this is PvM, not PvP), and guilds must compete to win access. ). It consists of making your way through 100 mutant (giant) tower mobs and then fighting a level 121 boss. This boss will fully heal himself if the player he is currently targeting dies or disconnects.
History
Once thought to be Shades hideout these Masquerpets still guard her throne room which was situated at the very top level. She would retreat here to regroup after a long day of mayhem and destruction. She summoned her most loyal Masquerpets and they swore an oath to guard it with their lives. With each level comes more challenging foes each more eager to for-fill his purpose. In the end Shade destroyed the Throne Room so it would not fall into enemy hands but still her loyal subjects guard. Diligently they await the glorious day of her return in the hopes of restoring her to her rightful throne.

Present
Today this dungeon is the sky serves as a training ground for the leveling warrior. This dungeon is full of hard hitters that re-spawn at an alarming rate. Use them to help you gain the needed levels to participate in the utmost challenge of the Tower the Secret Rooms a weekly guild challenge.

Secret Room East is accessible from the Flaris continent.

Dungeon Particularities

Some Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present.
Entrance Fee
For entrance into the East Secret Room please see new npc (Eastern Region) Secret Room Manager in Flarine.

(Access is only on server 1)
Monsters in the East room do not give any EXP. Items dropped do not have any binding time, as only guild members will be in the room together.

Unique Items Present

Secret Room East contain item uniquely found here.

Quests Available


Quest Items Found Here
Coming Soon
Certain rules apply:
* Guilds must be at least level 20 to enter the bidding competition to enter the Secret Rooms. Make sure the Guild Leader talks to the Secret Room Manager NPC.
  • There are 2 NPCs, who are located in Flaris and Darken. The NPC in Flaris manages the East Secret Room, and the NPC in Darken manages the West Secret Room. Guilds can only bid on one room at a time.
  • Guilds must bid for entry, with 100,000,000 penya being the minimum bid required.
  • The top eight guilds with the highest bids can enter the Secret Rooms only on Sundays (see schedule below).
  • Only 10 members, from each of the highest bidding guilds, can actually enter the Secret Rooms—so choose them wisely. Again, make sure the Guild Leader talks to the Secret Room Manager NPC.
  • Upon entry to the room, all buffs are dispelled, and all parties of the participating members are removed.
  • Once your group arrives inside the room, you can reform parties and rebuff each other.
  • If a player (who isn’t a guild leader) dies during the fight, they will spawn next to their respective Secret Room Manager.
  • The manager will allow then to re-enter the event. The player will be teleported to their guild leader automatically.

How does it work
There are TWO Secret Room NPCs. One next to the bank in Flarine (East) and one next to the bank in Darkon (West). These operate as two independent secret room sieges. For example, the guilds registered in the east room do not compete against the guilds registered in the west room. Only against the other guilds in their respective room. The siege is also instanced, meaning that even though every registered guild is doing it at the same time, you will only be with your own guild. However you will be able to see the progress of the other guilds on the left side of your screen.

Time Schedule
All times are in PST (GMT-8)

  • Sunday: 12:00PM - Application window ends. The guilds with the top 8 bids will be eligible for entry. Guild Leaders should proceed to register their 10 participating members.
  • Sunday: 1:00PM - Registration time ends, each guild should enter their respective rooms.
  • Sunday: 1:10PM - Combat begins.
  • Sunday: 3:10PM - Combat Ends.

Rewards
Win/Loss Conditions

The following conditions will result in a guild winning or losing the event.


Winning

  • Defeat the final boss within the 2 hour time limit, AND before any other guild you are competing against.

Losing

  • Another guild defeats the boss monster first.
  • All guilds fail to defeat the boss monster during the allotted time.
  • A Guild leader is killed during battle (that leader’s guild loses).
  • A Guild’s leader logs out.

A guild who successfully wins their respective room, will be rewarded with the following:

Guild Leader:

  • The Guild Leader will be given the authority to set a onetime tax rate for all NPC shops, for the duration of 1 week. The tax rate can be between 5%-20%.
  • If there is no winning guild, the tax rate is set to 0%.
  • If the winning guild’s leader does not set the tax rate by Monday 00:00, the rate is set to 5% automatically.
  • 45% of all taxes collected are delivered via mail daily at 24:00.

Guild Members:

  • No extra privileges known for guild members.



Monsters Present

This dungeon is for level Masquerpets.
This is a party dungeon so masquerpets hit hard and have a lot of hp. There are no special rewards for this dungeon.







Secret Room West



Secret Room West
Secret Room West

Rumors say that upon the top of the Forsaken Tower are two rooms, which hold monsters the likes of which have never been seen before. Furthermore, it is said that guilds that are able to vanquish the guardians of these rooms will be rewarded with great power and fortune.(Please note that the Secret rooms are treated like a weekly siege (only this is PvM, not PvP), and guilds must compete to win access. ). It consists of making your way through 100 mutant (giant) tower mobs and then fighting a level 121 boss. This boss will fully heal himself if the player he is currently targeting dies or disconnects.
History
=Once thought to be Shades hideout these Masquerpets still guard her throne room which was situated at the very top level. She would retreat here to regroup after a long day of mayhem and destruction. She summoned her most loyal Masquerpets and they swore an oath to guard it with their lives. With each level comes more challenging foes each more eager to for-fill his purpose. In the end Shade destroyed the Throne Room so it would not fall into enemy hands but still her loyal subjects guard. Diligently they await the glorious day of her return in the hopes of restoring her to her rightful throne.

Present
Today this dungeon in the sky serves as a training ground for the leveling warrior. This dungeon is full of hard hitters that re-spawn at an alarming rate. Use them to help you gain the needed levels to participate in the utmost challenge of the Tower the Secret Rooms a weekly guild challenge.

Secret Room West is accessible from the Darkon continent.

Dungeon Particularities

Some Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present.
Entrance Fee
For entrance into the West Secret Room please see new npc (Western Region) Secret Room Manager in Darken.

(Access is only on server 1)
Monsters in the West room give EXP, and items dropped have normal binding time.

Unique Items Present

Secret Room West contain item uniquely found here.

Quests Available


Quest Items Found Here
Coming Soon
Certain rules apply:
* Guilds must be at least level 20 to enter the bidding competition to enter the Secret Rooms. Make sure the Guild Leader talks to the Secret Room Manager NPC.
  • There are 2 NPCs, who are located in Flaris and Darken. The NPC in Flaris manages the East Secret Room, and the NPC in Darken manages the West Secret Room. Guilds can only bid on one room at a time.
  • Guilds must bid for entry, with 100,000,000 penya being the minimum bid required.
  • The top eight guilds with the highest bids can enter the Secret Rooms only on Sundays (see schedule below).
  • Only 10 members, from each of the highest bidding guilds, can actually enter the Secret Rooms—so choose them wisely. Again, make sure the Guild Leader talks to the Secret Room Manager NPC.
  • Upon entry to the room, all buffs are dispelled, and all parties of the participating members are removed.
  • Once your group arrives inside the room, you can reform parties and rebuff each other.
  • If a player (who isn’t a guild leader) dies during the fight, they will spawn next to their respective Secret Room Manager.
  • The manager will allow then to re-enter the event. The player will be teleported to their guild leader automatically.

How does it work
There are TWO Secret Room NPCs. One next to the bank in Flarine (East) and one next to the bank in Darkon (West). These operate as two independent secret room sieges. For example, the guilds registered in the east room do not compete against the guilds registered in the west room. Only against the other guilds in their respective room. The siege is also instanced, meaning that even though every registered guild is doing it at the same time, you will only be with your own guild. However you will be able to see the progress of the other guilds on the left side of your screen.

Time Schedule
All times are in PST (GMT-8)

  • Sunday: 12:00PM - Application window ends. The guilds with the top 8 bids will be eligible for entry. Guild Leaders should proceed to register their 10 participating members.
  • Sunday: 1:00PM - Registration time ends, each guild should enter their respective rooms.
  • Sunday: 1:10PM - Combat begins.
  • Sunday: 3:10PM - Combat Ends.

Rewards
Win/Loss Conditions

The following conditions will result in a guild winning or losing the event.


Winning

  • Defeat the final boss within the 2 hour time limit, AND before any other guild you are competing against.

Losing

  • Another guild defeats the boss monster first.
  • All guilds fail to defeat the boss monster during the allotted time.
  • A Guild leader is killed during battle (that leader’s guild loses).
  • A Guild’s leader logs out.

A guild who successfully wins their respective room, will be rewarded with the following:

Guild Leader:

  • The Guild Leader will be given the authority to set a onetime tax rate for all NPC shops, for the duration of 1 week. The tax rate can be between 5%-20%.
  • If there is no winning guild, the tax rate is set to 0%.
  • If the winning guild’s leader does not set the tax rate by Monday 00:00, the rate is set to 5% automatically.
  • 45% of all taxes collected are delivered via mail daily at 24:00.

Guild Members:

  • Guild members of a guild that won the West Secret Room will receive access to the secret rooms, the ability to hunt freely in the tower.
  • They also receive the ability to purchase Red Chips, and the V11 Lvl 120 Armor sets.



Monsters Present

This dungeon is for level Masquerpets.
This is a party dungeon so masquerpets hit hard and have a lot of hp. There are no special rewards for this dungeon.



Continent Content Color Reference:
World Flaris Coral Island Saint Morning Garden of Rhisis Darkon Azria
Shaduwar Valley of the Risen Kaillun Traseia Dark Traseia Bahara Desert






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