From FlyFF WIki
What is a Party?
A party is where players group together to aid each other in leveling, you and your party members in the same area share experiance. There are two types of experiance distribution, level based and contribution based, these are explained later.
Creating A Party
To create a party you need two people. The person that wants to be leader will need to send an invitation to the second person, once they accept the party will be created.
Inviting People to a Party
There are three ways you can invite a person to a party, note that they must be on the same channel as the leader not already be in a party and an invite cannot be sent while the person is fighting.
Method One If you are standing next to the person you wish to invite you can alt+click on them and select 'Invite to join party' in that menu.
Method Two If the person you wish to invite is on your friends list you can right click on their name and select 'Invite to join party' there.
Method Three When neither of these options are availible you can use the party invite command in the chat bar. Type /PartyInvite player and the invitation will be sent.
You can access this window by pressing the party hotkey 'P' As a leader this window will allow you to change the settings of your party.
This shows your party name, level, exp and points.
- Name The name you assign to your party when you change it to advanced until you change the party type the name will remain as Party.
- Level The level of your party as this increases you gain more party points.
- Exp For each kill that is made from a group of 2 or more people in the same area the party will gain experiance upon hitting 100% the party level will increase.
- Points The remaining amount of party points, these are used on skills when you have an advanced party.
The way that experience is distributed between the members.
- Level This is the starting setting for any party and can not be changed until the party is advanced. On this setting members will recieve a share that relates to their current level.
- Contribution This setting gives the most experience to the person that is a contributing member.
This is the way that items are shared between the party members.
- Individually The person that picks up the item gains it.
- Sequentially Items are divided equally between the members.
- Manually The party leader gains all the items to redistribute later.
- Randomly Items are passed to members randomly.
This lists the members in order that they joined the party with the leader at the top. If the leader logs off the party is automatically passed to the next person on the list that is logged on.
There are boxes next to the name of each member which show as different colors depending on the status of the player.
- Grey Box Player is online and not within range of you.
- Black Box Player is offline.
- Blue Box Player is online, within range of you and alive, you can also see their health bar in the party window.
- Red Box Player is online, within range of you and dead.
- Yellow Box This player is online, within range of you but is near death.
If you are the party leader you can transfer the leadership of the party to any other online member by selecting their name in the party window and clicking transfer.
By pressing this any member can leave the party. If you are the party leader you can also kick people from the party by selecting thier name and then clicking leave.
When the party reaches level 10 you can change to an advanced party by clicking this, you can then name the party and gain acsess to the party skills. If you do not change the party into Advance, the party will not lvl any further.
Party Skills can be used by the leader in an advanced party. Each skill benefits the party in some way. The basic skills (Call, Blitz, Retreat) are availible as soon as you change to advanced. The others require the party to be of a higher level.
- Call Out: Informs all party members of the location of the party leader.
- Blitz: Party leader orders party members to attack a target.
- Retreat: Party leader orders all party members to retreat.
- Precision: While the party leader and party members are attacking a target, the critical strike rate increases.
- Link Attack: While the party leader is attacking a target, damage increases for party members attacking the same target.
- Lucky Drop: Increases the chance of masquerpets dropping unique items.
- Resting: Party members recover 1.5 times faster. If the party leader is an Assist, party members recover 1.8 times faster.
- Treasure Hunter: Increases the amount of items dropped by masquerpets.
Extra Information About Parties
An editor has expressed doubt about the accuracy of some of the content on this page for the following reasons:
Contribution and level difference, some more research needed, I think it just changes the way the experience is distributed. --Aerandir 14:46, 24 June 2009 (PDT)
- Contribution Parties give extra experience to all players who have at least one partner next to them.
- The Contribution Party's experience bonus gives more experience than what would be gained by a level distribution party to all players in the party who have a partner. That is why almost no level distribution parties exist.