Sword Mastery

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Current revision (22:01, 16 February 2020) (edit) (undo)
 
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|skill points/lvl= 2
|skill points/lvl= 2
|MP or FP=FP
|MP or FP=FP
-
|effect 1_1=Sword Damage +5%
+
|effect 1_1=Sword Damage +5
|% prob 1_1=100%
|% prob 1_1=100%
|mp 1=
|mp 1=
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|duration 1=2:00
|duration 1=2:00
|cool down time 1=None
|cool down time 1=None
-
|effect 1_2=Sword Damage +10%
+
|effect 1_2=Sword Damage +10
|% prob 1_2=100%
|% prob 1_2=100%
|mp 2=
|mp 2=
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|duration 2=2:00
|duration 2=2:00
|cool down time 2=None
|cool down time 2=None
-
|effect 1_3=Sword Damage +15%
+
|effect 1_3=Sword Damage +15
|% prob 1_3=100%
|% prob 1_3=100%
|mp 3=
|mp 3=
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|duration 3=2:00
|duration 3=2:00
|cool down time 3=None
|cool down time 3=None
-
|effect 1_4=Sword Damage +20%
+
|effect 1_4=Sword Damage +20
|% prob 1_4=100%
|% prob 1_4=100%
|mp 4=
|mp 4=
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|duration 4=2:00
|duration 4=2:00
|cool down time 4=None
|cool down time 4=None
-
|effect 1_5=Sword Damage +25%
+
|effect 1_5=Sword Damage +25
|% prob 1_5=100%
|% prob 1_5=100%
|mp 5=
|mp 5=
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|duration 5=2:00
|duration 5=2:00
|cool down time 5=None
|cool down time 5=None
-
|effect 1_6=Sword Damage +30%
+
|effect 1_6=Sword Damage +30
|% prob 1_6=100%
|% prob 1_6=100%
|mp 6=
|mp 6=
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|duration 6=2:00
|duration 6=2:00
|cool down time 6=None
|cool down time 6=None
-
|effect 1_7=Sword Damage +35%
+
|effect 1_7=Sword Damage +35
|% prob 1_7=100%
|% prob 1_7=100%
|mp 7=
|mp 7=
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|duration 7=2:00
|duration 7=2:00
|cool down time 7=None
|cool down time 7=None
-
|effect 1_8=Sword Damage +40%
+
|effect 1_8=Sword Damage +40
|% prob 1_8=100%
|% prob 1_8=100%
|mp 8=
|mp 8=
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|duration 8=2:00
|duration 8=2:00
|cool down time 8=None
|cool down time 8=None
-
|effect 1_9=Sword Damage +45%
+
|effect 1_9=Sword Damage +45
|% prob 1_9=100%
|% prob 1_9=100%
|mp 9=
|mp 9=
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|duration 9=2:00
|duration 9=2:00
|cool down time 9=None
|cool down time 9=None
-
|effect 1_10=Sword Damage +50%
+
|effect 1_10=Sword Damage +50
|% prob 1_10=100%
|% prob 1_10=100%
|mp 10=
|mp 10=
|fp 10=64
|fp 10=64
|duration 10=3:00
|duration 10=3:00
-
|cool down time 10=None
+
|cool down time 10=None
-
|effect 1_11=Sword Damage +55%
+
|effect 1_11=Sword Damage +55
|% prob 1_11=100%
|% prob 1_11=100%
|mp 11=
|mp 11=
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|duration 11=3:00
|duration 11=3:00
|cool down time 11=None
|cool down time 11=None
-
|effect 1_12=Sword Damage +60%
+
|effect 1_12=Sword Damage +60
|% prob 1_12=100%
|% prob 1_12=100%
|mp 12=
|mp 12=
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|duration 12=3:00
|duration 12=3:00
|cool down time 12=None
|cool down time 12=None
-
|effect 1_13=Sword Damage +65%
+
|effect 1_13=Sword Damage +65
|% prob 1_13=100%
|% prob 1_13=100%
|mp 13=
|mp 13=
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|duration 13=3:00
|duration 13=3:00
|cool down time 13=None
|cool down time 13=None
-
|effect 1_14=Sword Damage +70%
+
|effect 1_14=Sword Damage +70
|% prob 1_14=100%
|% prob 1_14=100%
|mp 14=
|mp 14=
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|duration 14=3:00
|duration 14=3:00
|cool down time 14=None
|cool down time 14=None
-
|effect 1_15=Sword Damage +75%
+
|effect 1_15=Sword Damage +75
|% prob 1_15=100%
|% prob 1_15=100%
|mp 15=
|mp 15=
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|duration 15=3:00
|duration 15=3:00
|cool down time 15=None
|cool down time 15=None
-
|effect 1_16=Sword Damage +80%
+
|effect 1_16=Sword Damage +80
|% prob 1_16=100%
|% prob 1_16=100%
|mp 16=
|mp 16=
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|duration 16=4:00
|duration 16=4:00
|cool down time 16=None
|cool down time 16=None
-
|effect 1_17=Sword Damage +85%
+
|effect 1_17=Sword Damage +85
|% prob 1_17=100%
|% prob 1_17=100%
|mp 17=
|mp 17=
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|duration 17=4:00
|duration 17=4:00
|cool down time 17=None
|cool down time 17=None
-
|effect 1_18=Sword Damage +90%
+
|effect 1_18=Sword Damage +90
|% prob 1_18=100%
|% prob 1_18=100%
|mp 18=
|mp 18=
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|duration 18=4:00
|duration 18=4:00
|cool down time 18=None
|cool down time 18=None
-
|effect 1_19=Sword Damage +95%
+
|effect 1_19=Sword Damage +95
|% prob 1_19=100%
|% prob 1_19=100%
|mp 19=
|mp 19=
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|duration 19=4:00
|duration 19=4:00
|cool down time 19=None
|cool down time 19=None
-
|effect 1_20=Sword Damage +100%
+
|effect 1_20=Sword Damage +100
|% prob 1_20=100%
|% prob 1_20=100%
|mp 20=
|mp 20=

Current revision


This article has been certified complete as of version 18. Any errors should be reported here.


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image:Mercenary_Sword Mastery2.gif
Mercenary's Sword Mastery Skill Animation

image:Mercenary_Sword Mastery.png
Description: Increases the striking power of a Sword.
Class: Mercenary
Item needed: Swords
Player lvl: 30
Max Skill lvl: 20
Pre-Skill 1: Blazing Sword lvl: 9
Pre-Skill 2: lvl:
Attack Type: Self Buff
Region of Effect: Self
Attack Range: None
Skill Element: N/A
Combo Style: image:Normalskill.gif
May be placed in Action Slot: Yes
Casting Time: 0:05
Damage Over Time (DOT):None
Stat 1 affecting Skill: None
Stat 2 affecting Skill:


Back to Mercenary

This skill has a maximum level of 20 and requires 2 Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 % Prob FP Used Min : Sec CoolDown
1 Sword Damage +5 100% 55 FP 2:00 None
2 Sword Damage +10 100% 55 FP 2:00 None
3 Sword Damage +15 100% 57 FP 2:00 None
4 Sword Damage +20 100% 57 FP 2:00 None
5 Sword Damage +25 100% 60 FP 2:00 None
6 Sword Damage +30 100% 60 FP 2:00 None
7 Sword Damage +35 100% 62 FP 2:00 None
8 Sword Damage +40 100% 62 FP 2:00 None
9 Sword Damage +45 100% 64 FP 2:00 None
10 Sword Damage +50 100% 64 FP 3:00 None
11 Sword Damage +55 100% 66 FP 3:00 None
12 Sword Damage +60 100% 66 FP 3:00 None
13 Sword Damage +65 100% 68 FP 3:00 None
14 Sword Damage +70 100% 68 FP 3:00 None
15 Sword Damage +75 100% 70 FP 3:00 None
16 Sword Damage +80 100% 70 FP 4:00 None
17 Sword Damage +85 100% 75 FP 4:00 None
18 Sword Damage +90 100% 75 FP 4:00 None
19 Sword Damage +95 100% 80 FP 4:00 None
20 Sword Damage +100 100% 80 FP 10:00 None




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