PK
From FlyFF WIki
Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the Demian Server Cluster.
Contents |
Effects on killing players
When you have a pink name, the 16 second rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.
However, if you were to attack another player before the timer ends, it will reset.
Attacker | Victim | State | Result |
White | White | Attack | 16 sec rule |
White | White | Debuff | 16 sec rule |
White | White | Buff | No penalty |
White | White | Kill | 'Red mode, PK+1, Disposition increases |
White | Pink | Attack | 8 sec rule |
White | Pink | Debuff | 8 sec rule |
White | Pink | Buff | 8 sec rule |
White | Pink | Kill | No penalty |
White | Red | Attack | No penalty |
White | Red | Debuff | No penalty |
White | Red | Buff | 8 sec rule |
White | Red | Kill | No penalty |
Pink | White | Attack | 16 sec rule |
Pink | White | Debuff | 16 sec rule |
Pink | White | Buff | 8 sec rule |
Pink | White | Kill | PK+1, Disposition increases |
Pink | Pink | Attack | 8 sec rule |
Pink | Pink | Debuff | 8 sec rule |
Pink | Pink | Buff | No penalty |
Pink | Pink | Kill | No penalty |
Pink | Red | Attack | No penalty |
Pink | Red | Debuff | 8 sec rule |
Pink | Red | Buff | No penalty |
Pink | Red | Kill | No penalty |
Red | White | Attack | No penalty |
Red | White | Debuff | No penalty |
Red | White | Buff | No penalty |
Red | White | Kill | PK+1, Disposition increases |
Red | Pink | Attack | No penalty |
Red | Pink | Debuff | No penalty |
Red | Pink | Buff | No penalty |
Red | Pink | Kill | PK+1, Disposition increases |
Red | Red | Attack | No penalty |
Red | Red | Debuff | No penalty |
Red | Red | Buff | No penalty |
Red | Red | Kill | No penalty |
Angels
On every major continent, there is now a Priest of Confession whom will assist players who have gone red from killing other players in redeeming their PK count. In order to summon an angel, you must provide 3 or more Sunstones and 3 or more Moonstones. Once you have summoned an angel, you must kill monsters and give 50% of the exp gained to the angel to prove your worth. Once you have provided enough exp to the angel (the amount needed varies on the type of angel summoned) it will be ready to be given back to the priest.
On every continent, there is a Priest of Confession whom will assist players in redeeming their PK count by summoning and angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (the amount needed varies depending on the type of angel summoned), it will be ready to be returned to the priest, and from there return to the heavens.
White - The White Angel requires you to give it 10% of 1 level's worth of exp.
Green - The Green Angel requires you to give it 30% of 1 level's worth of exp.
Blue - The Blue Angel requires you to give it 60% of 1 level's worth of exp.
Red - The Red Angel requires you to give it 1 level's worth of exp.