PK

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Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the Demian Server Cluster.
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{{Gameplay Sub-Sections}}
 +
Player Killing, or PK is what happens when you take another players life. This feature is currently available on the '''Aibatt''' Server Cluster.
 +
 
 +
It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones. You can PK another player by holding "CTRL" and double clicking the person.
 +
 
 +
You must have obtained the level 20 before PK option is available.
 +
== [[Angels]] ==
 +
 
 +
[[Image:NPC_Flaris_Priest.PNG|center|350 px]]
 +
 
 +
On every continent, there is a [[Priest of Confession|'''Priest of Confession''']] whom will assist players in redeeming their PK count by summoning an angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (''the amount needed varies depending on the type of angel summoned''), it will be ready to be returned to the priest, and from there return to the heavens.
 +
 
 +
[[Image:Angel_White.jpg|50 px]]
 +
'''White''' - The White Angel requires you to give it 10% of 1 level's worth of exp.
 +
 
 +
[[Image:Angel_Green.jpg|50 px]]
 +
'''Green''' - The Green Angel requires you to give it 30% of 1 level's worth of exp.
 +
 
 +
[[Image:Angel_Blue.jpg|50 px]]
 +
'''Blue''' - The Blue Angel requires you to give it 60% of 1 level's worth of exp.
 +
 
 +
[[Image:Angel_Red.jpg|50 px]]
 +
'''Red''' - The Red Angel requires you to give it 1 level's worth of exp.
 +
 
 +
==The Consequences on other killing players==
 +
Surely you did not believe that slaughtering other players goes unpunished. There are several things that go into effect the moment you strike another player. You may be unable to do as much damage as you could before, or even access your bank, or shop around.
 +
 
 +
===Disposition===
 +
The more you kill, the higher your disposition goes up. Disposition is only currently redeemable by killing monsters or dying.
 +
 
 +
<table width="600" border="1" align="center">
 +
<tr>
 +
 
 +
<td width="236" class="black" >'''PK'''</td>
 +
<td width="65" class="black">'''1'''</td>
 +
<td width="25" class="black">'''2'''</td>
 +
<td width="25" class="black">'''3'''</td>
 +
<td width="33" class="black">'''4'''</td>
 +
<td width="33" class="black">'''5'''</td>
 +
 
 +
<td width="41" class="black">'''6'''</td>
 +
<td width="41" class="black">'''7'''</td>
 +
<td width="43" class="black">'''8'''</td>
 +
</tr>
 +
<tr>
 +
<td class="black">'''Disposition'''</td>
 +
<td class="black">60</td>
 +
 
 +
<td class="black">300</td>
 +
<td class="black">840</td>
 +
<td class="black">1800</td>
 +
<td class="black">3300</td>
 +
<td class="black">5460</td>
 +
<td class="black">8400</td>
 +
 
 +
<td class="black">12,240</td>
 +
</tr>
 +
<tr>
 +
<td class="black">'''Wearing Item Drop'''</td>
 +
<td class="black">0</td>
 +
<td class="black">0~1</td>
 +
<td class="black">1~2</td>
 +
 
 +
<td class="black">2~4</td>
 +
<td class="black">3~6</td>
 +
<td class="black">4~8</td>
 +
<td class="black">5~10</td>
 +
<td class="black">6~12</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td class="black">'''Inventory Item Drop'''</td>
 +
<td class="black">0</td>
 +
<td class="black">2~4</td>
 +
<td class="black">4~8</td>
 +
<td class="black">6~12</td>
 +
 
 +
<td class="black">8~16</td>
 +
<td class="black">10~20</td>
 +
<td class="black">12~24</td>
 +
<td class="black">14~28</td>
 +
</tr>
 +
<tr>
 +
<td class="black">'''Shop/Bank/Flying'''</td>
 +
 
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
 
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
</tr>
 +
<tr>
 +
<td class="black">'''Private Shop''' </td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
 
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
<td class="black">Disabled</td>
 +
 
 +
</tr>
 +
</table>
 +
 
 +
===What's with the name?===
-
==Effects on killing players==
 
When you have a pink name, the ''16 second'' rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.
When you have a pink name, the ''16 second'' rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.
However, if you were to attack another player before the timer ends, it will reset.
However, if you were to attack another player before the timer ends, it will reset.
-
<table width="600" border="1" align="center">
+
The system works the same for the 8 second rule. The timer will leave you pink for 8 seconds, once it is finished the name will be white again.
 +
 
 +
As long as your Desposition Points will be positive, your name will be Red. You can lose the points by killing monsters and being killed by other players.
 +
 
 +
Each PK point will reduce your PvP damage with 5%, after 20 PK points you will no longer do any damage to another player.
 +
 
 +
<table width="450" border="1" align="center">
<tr>
<tr>
-
<td class="black" >Attacker</td>
+
<td class="black" >'''Attacker'''</td>
-
<td class="black" >Victim</td>
+
<td class="black" >'''Victim'''</td>
-
<td class="black" >State</td>
+
<td class="black" >'''State'''</td>
-
<td class="black" >Result</td>
+
<td class="black" >'''Result'''</td>
</tr>
</tr>
<tr>
<tr>
Line 19: Line 134:
<td class="black">Attack</td>
<td class="black">Attack</td>
-
<td class="black">16 sec rule </td>
+
<td class="black">16 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 25: Line 140:
<td class="black">White</td>
<td class="black">White</td>
<td class="black">Debuff</td>
<td class="black">Debuff</td>
-
<td class="black">16 sec rule </td>
+
<td class="black">16 second rule </td>
</tr>
</tr>
Line 39: Line 154:
<td class="black">White</td>
<td class="black">White</td>
<td class="black">Kill</td>
<td class="black">Kill</td>
-
<td class="black">'Red mode, PK+1, Disposition increases </td>
+
<td class="black">Red mode, PK+1, Disposition increases </td>
</tr>
</tr>
<tr>
<tr>
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<td bgcolor="#FFCCFF" class="black">Pink</td>
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td class="black">Attack</td>
<td class="black">Attack</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 53: Line 168:
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td class="black">Debuff</td>
<td class="black">Debuff</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 60: Line 175:
<td class="black">Buff</td>
<td class="black">Buff</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 87: Line 202:
<td bgcolor="#FF0000" class="black">Red</td>
<td bgcolor="#FF0000" class="black">Red</td>
<td class="black">Buff</td>
<td class="black">Buff</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 101: Line 216:
<td class="black">White</td>
<td class="black">White</td>
<td class="black">Attack</td>
<td class="black">Attack</td>
-
<td class="black">16 sec rule </td>
+
<td class="black">16 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 108: Line 223:
<td class="black">Debuff</td>
<td class="black">Debuff</td>
-
<td class="black">16 sec rule </td>
+
<td class="black">16 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 115: Line 230:
<td class="black">Buff</td>
<td class="black">Buff</td>
-
<td class="black"> 8 sec rule </td>
+
<td class="black">No penalty</td>
</tr>
</tr>
<tr>
<tr>
Line 122: Line 237:
<td class="black">Kill</td>
<td class="black">Kill</td>
-
<td class="black">PK+1, Disposition increases </td>
+
<td class="black">Red mode, PK+1, Disposition increases </td>
</tr>
</tr>
<tr>
<tr>
Line 128: Line 243:
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td class="black">Attack</td>
<td class="black">Attack</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
Line 135: Line 250:
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td class="black">Debuff</td>
<td class="black">Debuff</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
Line 142: Line 257:
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td bgcolor="#FFCCFF" class="black">Pink</td>
<td class="black">Buff</td>
<td class="black">Buff</td>
-
<td class="black">No penalty </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 163: Line 278:
<td class="black">Debuff</td>
<td class="black">Debuff</td>
-
<td class="black">8 sec rule </td>
+
<td class="black">No penalty </td>
</tr>
</tr>
<tr>
<tr>
Line 170: Line 285:
<td class="black">Buff</td>
<td class="black">Buff</td>
-
<td class="black">No penalty </td>
+
<td class="black">8 second rule </td>
</tr>
</tr>
<tr>
<tr>
Line 263: Line 378:
</table>
</table>
-
== [[Angels]] ==
+
'''Note:'''
 +
* To attack another character you must hold the "Ctrl" key.
 +
* In order to buff or trade a player with a Red name you have to hold the "Ctrl" key.
 +
* The character that buffs or heals a character with a Red or Pink name will receive a Pink name for 8 seconds.
 +
* A character of level 20 or lower cannot attack or be attacked by other players.
-
On every major continent, there is now a Priest of Confession whom will assist players who have gone red from killing other players in redeeming their PK count. In order to summon an angel, you must provide 3 or more Sunstones and 3 or more Moonstones. Once you have summoned an angel, you must kill monsters and give 50% of the exp gained to the angel to prove your worth. Once you have provided enough exp to the angel (the amount needed varies on the type of angel summoned) it will be ready to be given back to the priest.
 
-
On every continent, there is a Priest of Confession whom will assist players in redeeming their PK count by summoning and angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (''the amount needed varies depending on the type of angel summoned''), it will be ready to be returned to the priest, and from there return to the heavens.
 
-
[[Image:Angel_White.jpg|50 px]]
 
-
'''White''' - The White Angel requires you to give it 10% of 1 level's worth of exp.
 
-
[[Image:Angel_Green.jpg|50 px]]
+
== Related Pages ==
-
'''Green''' - The Green Angel requires you to give it 30% of 1 level's worth of exp.
+
-
[[Image:Angel_Blue.jpg|50 px]]
+
* [[Gameplay]]
-
'''Blue''' - The Blue Angel requires you to give it 60% of 1 level's worth of exp.
+
-
[[Image:Angel_Red.jpg|50 px]]
+
* [[Combat]]
-
'''Red''' - The Red Angel requires you to give it 1 level's worth of exp.
+
-
== Damage Reduction ==
+
* [[PvP]]
-
== Disposition ==
+
* [[Traveling]]
 +
[[Category: Gameplay]]
 +
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Player Killing, or PK is what happens when you take another players life. This feature is currently available on the Aibatt Server Cluster.

It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones. You can PK another player by holding "CTRL" and double clicking the person.

You must have obtained the level 20 before PK option is available.

Contents

Angels

On every continent, there is a Priest of Confession whom will assist players in redeeming their PK count by summoning an angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (the amount needed varies depending on the type of angel summoned), it will be ready to be returned to the priest, and from there return to the heavens.

White - The White Angel requires you to give it 10% of 1 level's worth of exp.

Green - The Green Angel requires you to give it 30% of 1 level's worth of exp.

Blue - The Blue Angel requires you to give it 60% of 1 level's worth of exp.

Red - The Red Angel requires you to give it 1 level's worth of exp.

The Consequences on other killing players

Surely you did not believe that slaughtering other players goes unpunished. There are several things that go into effect the moment you strike another player. You may be unable to do as much damage as you could before, or even access your bank, or shop around.

Disposition

The more you kill, the higher your disposition goes up. Disposition is only currently redeemable by killing monsters or dying.

PK 1 2 3 4 5 6 7 8
Disposition 60 300 840 1800 3300 5460 8400 12,240
Wearing Item Drop 0 0~1 1~2 2~4 3~6 4~8 5~10 6~12
Inventory Item Drop 0 2~4 4~8 6~12 8~16 10~20 12~24 14~28
Shop/Bank/Flying Disabled Disabled Disabled Disabled Disabled Disabled Disabled Disabled
Private Shop Disabled Disabled Disabled Disabled Disabled Disabled Disabled Disabled

What's with the name?

When you have a pink name, the 16 second rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.

However, if you were to attack another player before the timer ends, it will reset.

The system works the same for the 8 second rule. The timer will leave you pink for 8 seconds, once it is finished the name will be white again.

As long as your Desposition Points will be positive, your name will be Red. You can lose the points by killing monsters and being killed by other players.

Each PK point will reduce your PvP damage with 5%, after 20 PK points you will no longer do any damage to another player.

Attacker Victim State Result
White White Attack 16 second rule
White White Debuff 16 second rule
White White Buff No penalty
White White Kill Red mode, PK+1, Disposition increases
White Pink Attack 8 second rule
White Pink Debuff 8 second rule
White Pink Buff 8 second rule
White Pink Kill No penalty
White Red Attack No penalty
White Red Debuff No penalty
White Red Buff 8 second rule
White Red Kill No penalty
Pink White Attack 16 second rule
Pink White Debuff 16 second rule
Pink White Buff No penalty
Pink White Kill Red mode, PK+1, Disposition increases
Pink Pink Attack 8 second rule
Pink Pink Debuff 8 second rule
Pink Pink Buff 8 second rule
Pink Pink Kill No penalty
Pink Red Attack No penalty
Pink Red Debuff No penalty
Pink Red Buff 8 second rule
Pink Red Kill No penalty
Red White Attack No penalty
Red White Debuff No penalty
Red White Buff No penalty
Red White Kill PK+1, Disposition increases
Red Pink Attack No penalty
Red Pink Debuff No penalty
Red Pink Buff No penalty
Red Pink Kill PK+1, Disposition increases
Red Red Attack No penalty
Red Red Debuff No penalty
Red Red Buff No penalty
Red Red Kill No penalty

Note:

  • To attack another character you must hold the "Ctrl" key.
  • In order to buff or trade a player with a Red name you have to hold the "Ctrl" key.
  • The character that buffs or heals a character with a Red or Pink name will receive a Pink name for 8 seconds.
  • A character of level 20 or lower cannot attack or be attacked by other players.



Related Pages



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