PK

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==Effects on killing players==
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{{Gameplay Sub-Sections}}
 +
Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the '''Yetti''' Server Cluster.
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== Karma Titles and effects ==
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It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones.
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<table border="0" cellpadding="1" cellspacing="5" width="800" align="center">
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-
<tr>
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-
<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Karma'''</td>
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-
<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Title'''</td>
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<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Name color'''</td>
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-
<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Buy from NPC'''</td>
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-
<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Sell to NPC'''</td>
+
-
<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Chance to drop penya<sup>(1)</sup>'''</td>
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<td style="text-align: center; border-bottom: 3px solid #E7F1FB;">'''Chance to drop items<sup>(1)</sup>'''</td>
+
-
</tr>
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-
<tr>
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You must have obtained the level 20 before PK option is available.
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<td style="text-align: center;">50000 and higher</td>
+
== [[Angels]] ==
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<td style="text-align: center;">Glorious</td>
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-
<td bgcolor=#00237E style="text-align: center;"></td>
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[[Image:NPC_Flaris_Priest.PNG|center|350 px]]
-
<td style="text-align: center;">95%</td>
+
 
-
<td style="text-align: center;">26,25%</td>
+
On every continent, there is a [[Priest of Confession|'''Priest of Confession''']] whom will assist players in redeeming their PK count by summoning an angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (''the amount needed varies depending on the type of angel summoned''), it will be ready to be returned to the priest, and from there return to the heavens.
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<td style="text-align: center;">0%</td>
+
 
-
<td style="text-align: center;">0%</td>
+
[[Image:Angel_White.jpg|50 px]]
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</tr>
+
'''White''' - The White Angel requires you to give it 10% of 1 level's worth of exp.
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<tr>
+
 
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<td style="text-align: center;">30000 to 50000</td>
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[[Image:Angel_Green.jpg|50 px]]
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<td style="text-align: center;">Illustrious</td>
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'''Green''' - The Green Angel requires you to give it 30% of 1 level's worth of exp.
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<td bgcolor=#0047B6 style="text-align: center;"></td>
+
 
-
<td style="text-align: center;">97%</td>
+
[[Image:Angel_Blue.jpg|50 px]]
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<td style="text-align: center;">25,75%</td>
+
'''Blue''' - The Blue Angel requires you to give it 60% of 1 level's worth of exp.
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<td style="text-align: center;">0%</td>
+
 
-
<td style="text-align: center;">0%</td>
+
[[Image:Angel_Red.jpg|50 px]]
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</tr>
+
'''Red''' - The Red Angel requires you to give it 1 level's worth of exp.
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<tr>
+
 
-
<td style="text-align: center;">10000 to 30000</td>
+
==The Consequences on other killing players==
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<td style="text-align: center;">Famed</td>
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Surely you did not believe that slaughtering other players goes unpunished. There are several things that go into effect the moment you strike another player. You may be unable to do as much damage as you could before, or even access your bank, or shop around.
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<td bgcolor=#3366FF style="text-align: center;"></td>
+
 
-
<td style="text-align: center;">100%</td>
+
===Disposition===
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<td style="text-align: center;">25%</td>
+
The more you kill, the higher your disposition goes up. Disposition is only currently redeemable by killing monsters or dying.
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<td style="text-align: center;">0%</td>
+
 
-
<td style="text-align: center;">0%</td>
+
<table width="600" border="1" align="center">
-
</tr>
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<tr>
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<tr>
+
 
-
<td style="text-align: center;">5000 to 10000</td>
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<td width="236" class="black" >'''PK'''</td>
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<td style="text-align: center;">Admire</td>
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<td width="65" class="black">'''1'''</td>
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<td bgcolor=#00A2E1 style="text-align: center;"></td>
+
<td width="25" class="black">'''2'''</td>
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<td style="text-align: center;">100%</td>
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<td width="25" class="black">'''3'''</td>
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<td style="text-align: center;">25%</td>
+
<td width="33" class="black">'''4'''</td>
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<td style="text-align: center;">3%</td>
+
<td width="33" class="black">'''5'''</td>
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<td style="text-align: center;">1%</td>
+
 
-
</tr>
+
<td width="41" class="black">'''6'''</td>
-
<tr>
+
<td width="41" class="black">'''7'''</td>
-
<td style="text-align: center;">1000 to 5000</td>
+
<td width="43" class="black">'''8'''</td>
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<td style="text-align: center;">Proper</td>
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</tr>
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<td bgcolor=#A5D9EC style="text-align: center;"></td>
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<tr>
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<td style="text-align: center;">100%</td>
+
<td class="black">'''Disposition'''</td>
-
<td style="text-align: center;">25%</td>
+
<td class="black">60</td>
-
<td style="text-align: center;">3%</td>
+
 
-
<td style="text-align: center;">2%</td>
+
<td class="black">300</td>
-
</tr>
+
<td class="black">840</td>
-
<tr>
+
<td class="black">1800</td>
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<td style="text-align: center;">100 to 1000</td>
+
<td class="black">3300</td>
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<td style="text-align: center;">Kind</td>
+
<td class="black">5460</td>
-
<td bgcolor=#63FF00 style="text-align: center;"></td>
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<td class="black">8400</td>
-
<td style="text-align: center;">100%</td>
+
 
-
<td style="text-align: center;">25%</td>
+
<td class="black">12,240</td>
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<td style="text-align: center;">3%</td>
+
</tr>
-
<td style="text-align: center;">3%</td>
+
<tr>
-
</tr>
+
<td class="black">'''Wearing Item Drop'''</td>
-
<tr>
+
<td class="black">0</td>
-
<td style="text-align: center;">0 to 100</td>
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<td class="black">0~1</td>
-
<td style="text-align: center;"></td>
+
<td class="black">1~2</td>
-
<td bgcolor=#FFFFFF style="text-align: center;"></td>
+
 
-
<td style="text-align: center;">100%</td>
+
<td class="black">2~4</td>
-
<td style="text-align: center;">25%</td>
+
<td class="black">3~6</td>
-
<td style="text-align: center;">5%</td>
+
<td class="black">4~8</td>
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<td style="text-align: center;">3%</td>
+
<td class="black">5~10</td>
-
</tr>
+
<td class="black">6~12</td>
-
<tr>
+
</tr>
-
<td style="text-align: center;">0 to -5</td>
+
 
-
<td style="text-align: center;">Rude</td>
+
<tr>
-
<td bgcolor=#FFDF00 style="text-align: center;"></td>
+
<td class="black">'''Inventory Item Drop'''</td>
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<td style="text-align: center;">100%</td>
+
<td class="black">0</td>
-
<td style="text-align: center;">25%</td>
+
<td class="black">2~4</td>
-
<td style="text-align: center;">5%</td>
+
<td class="black">4~8</td>
-
<td style="text-align: center;">3%</td>
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<td class="black">6~12</td>
-
</tr>
+
 
-
<tr>
+
<td class="black">8~16</td>
-
<td style="text-align: center;">-5 to -99</td>
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<td class="black">10~20</td>
-
<td style="text-align: center;">Unsavory</td>
+
<td class="black">12~24</td>
-
<td bgcolor=#FFCE9C style="text-align: center;"></td>
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<td class="black">14~28</td>
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<td style="text-align: center;">100%</td>
+
</tr>
-
<td style="text-align: center;">25%</td>
+
<tr>
-
<td style="text-align: center;">5%</td>
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<td class="black">'''Shop/Bank/Flying'''</td>
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<td style="text-align: center;">3%</td>
+
 
-
</tr>
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<td class="black">Disabled</td>
-
<tr>
+
<td class="black">Disabled</td>
-
<td style="text-align: center;">-99 to -1999</td>
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<td class="black">Disabled</td>
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<td style="text-align: center;">Scoundrel</td>
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<td class="black">Disabled</td>
-
<td bgcolor=#FF8400 style="text-align: center;"></td>
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<td class="black">Disabled</td>
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<td style="text-align: center;">100%</td>
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<td class="black">Disabled</td>
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<td style="text-align: center;">25%</td>
+
 
-
<td style="text-align: center;">10%</td>
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<td class="black">Disabled</td>
-
<td style="text-align: center;">20%</td>
+
<td class="black">Disabled</td>
-
</tr>
+
</tr>
-
<tr>
+
<tr>
-
<td style="text-align: center;">-1999 to -9999</td>
+
<td class="black">'''Private Shop''' </td>
-
<td style="text-align: center;">ColdHearted</td>
+
<td class="black">Disabled</td>
-
<td bgcolor=#FF00CE style="text-align: center;"></td>
+
<td class="black">Disabled</td>
-
<td style="text-align: center;">200%</td>
+
 
-
<td style="text-align: center;">12,5%</td>
+
<td class="black">Disabled</td>
-
<td style="text-align: center;">15%</td>
+
<td class="black">Disabled</td>
-
<td style="text-align: center;">30%</td>
+
<td class="black">Disabled</td>
-
</tr>
+
<td class="black">Disabled</td>
-
<tr>
+
<td class="black">Disabled</td>
-
<td style="text-align: center;">-9999 - -49999</td>
+
<td class="black">Disabled</td>
-
<td style="text-align: center;">Brutal</td>
+
 
-
<td bgcolor=#FF3D32 style="text-align: center;"></td>
+
</tr>
-
<td style="text-align: center;">500%</td>
+
-
<td style="text-align: center;">5%</td>
+
-
<td style="text-align: center;">20%</td>
+
-
<td style="text-align: center;">40%</td>
+
-
</tr>
+
-
<tr>
+
-
<td style="text-align: center;">-49999 and lower</td>
+
-
<td style="text-align: center;">Death</td>
+
-
<td bgcolor=#FF0000 style="text-align: center;"></td>
+
-
<td style="text-align: center;">''Not available<sup>(1)</sup>''</td>
+
-
<td style="text-align: center;">''Not available<sup>(1)</sup>''</td>
+
-
<td style="text-align: center;">30%</td>
+
-
<td style="text-align: center;">50%</td>
+
-
</tr>
+
</table>
</table>
-
<br>
+
===What's with the name?===
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<sup>(1)</sup> unconfirmed<br>
+
-
Buy from NPC: percentage of auto-price you need to pay when buying an item from the [[NPC's]].<br>
+
-
Sell to NPC: percentage of auto-price you get when selling an item to the [[NPC's]].<br>
+
-
Drop percentages are the chances of '''you''' dropping an item/[[penya]].
+
 +
When you have a pink name, the ''16 second'' rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.
-
== Jail ==
+
However, if you were to attack another player before the timer ends, it will reset.
-
Kebaras Island is known as the PK jail.
+
 
 +
<table width="450" border="1" align="center">
 +
<tr>
 +
<td class="black" >'''Attacker'''</td>
 +
<td class="black" >'''Victim'''</td>
 +
 
 +
<td class="black" >'''State'''</td>
 +
<td class="black" >'''Result'''</td>
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td class="black">White</td>
 +
<td class="black">Attack</td>
 +
 
 +
<td class="black">16 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td class="black">White</td>
 +
<td class="black">Debuff</td>
 +
<td class="black">16 sec rule </td>
 +
 
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td class="black">White</td>
 +
<td class="black">Buff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
 
 +
<tr>
 +
<td class="black" >White</td>
 +
<td class="black">White</td>
 +
<td class="black">Kill</td>
 +
<td class="black">'Red mode, PK+1, Disposition increases </td>
 +
</tr>
 +
<tr>
 +
 
 +
<td class="black" >White</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Attack</td>
 +
<td class="black">8 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
 
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Debuff</td>
 +
<td class="black">8 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink </td>
 +
 
 +
<td class="black">Buff</td>
 +
<td class="black">8 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Kill</td>
 +
 
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Attack</td>
 +
<td class="black">No penalty </td>
 +
 
 +
</tr>
 +
<tr>
 +
<td class="black" >White</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Debuff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
 
 +
<tr>
 +
<td class="black" >White</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Buff</td>
 +
<td class="black">8 sec rule </td>
 +
</tr>
 +
<tr>
 +
 
 +
<td class="black" >White</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Kill</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
 
 +
<td class="black">White</td>
 +
<td class="black">Attack</td>
 +
<td class="black">16 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td class="black">White</td>
 +
 
 +
<td class="black">Debuff</td>
 +
<td class="black">16 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td class="black">White</td>
 +
<td class="black">Buff</td>
 +
 
 +
<td class="black"> 8 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td class="black">White</td>
 +
<td class="black">Kill</td>
 +
 
 +
<td class="black">PK+1, Disposition increases </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Attack</td>
 +
<td class="black">8 sec rule </td>
 +
 
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Debuff</td>
 +
<td class="black">8 sec rule </td>
 +
</tr>
 +
 
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Buff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
 
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Kill</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
 
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Attack</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
 
 +
<td class="black">Debuff</td>
 +
<td class="black">8 sec rule </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Buff</td>
 +
 
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FFCCFF" class="black" >Pink</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Kill</td>
 +
<td class="black">No penalty </td>
 +
 
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">White</td>
 +
<td class="black">Attack</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
 
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">White</td>
 +
<td class="black">Debuff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
 
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">White</td>
 +
<td class="black">Buff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
 
 +
<td class="black">White</td>
 +
<td class="black">Kill</td>
 +
<td class="black">PK+1, Disposition increases </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
 
 +
<td class="black">Attack</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Debuff</td>
 +
 
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Buff</td>
 +
<td class="black">No penalty </td>
 +
 
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FFCCFF" class="black">Pink</td>
 +
<td class="black">Kill</td>
 +
<td class="black">PK+1, Disposition increases </td>
 +
</tr>
 +
 
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Attack</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
 
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Debuff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
 
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td class="black">Buff</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
<td bgcolor="#FF0000" class="black">Red</td>
 +
 
 +
<td class="black">Kill</td>
 +
<td class="black">No penalty </td>
 +
</tr>
 +
</table>
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It can be access in a variety of ways.
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== Related Pages ==
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'''You must have negative karma to enter Kebaras.'''
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*Once someone kills you, you can choose to Lodestar or Lodelight, which will take you straight to Kebaras.
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*[[Town Blinkwing]]s will also teleport you to Kebaras. If it is any other blinkwing, it will take you to the directed city.
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* [[Gameplay]]
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There are no maps in Kebaras, unless you use the Navigation map ([[Hot Key]] letter N.)
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* [[Combat]]
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* [[PvP]]
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Once in Kebaras, talking to the NPC, named Heron, he will give you a [[P.K. Quests]]. Visit that page for further information.
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* [[Traveling]]
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[[Category: Gameplay]]
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{{Main Page Sections}}

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Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the Yetti Server Cluster.

It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones.

You must have obtained the level 20 before PK option is available.

Contents

Angels

On every continent, there is a Priest of Confession whom will assist players in redeeming their PK count by summoning an angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (the amount needed varies depending on the type of angel summoned), it will be ready to be returned to the priest, and from there return to the heavens.

White - The White Angel requires you to give it 10% of 1 level's worth of exp.

Green - The Green Angel requires you to give it 30% of 1 level's worth of exp.

Blue - The Blue Angel requires you to give it 60% of 1 level's worth of exp.

Red - The Red Angel requires you to give it 1 level's worth of exp.

The Consequences on other killing players

Surely you did not believe that slaughtering other players goes unpunished. There are several things that go into effect the moment you strike another player. You may be unable to do as much damage as you could before, or even access your bank, or shop around.

Disposition

The more you kill, the higher your disposition goes up. Disposition is only currently redeemable by killing monsters or dying.

PK 1 2 3 4 5 6 7 8
Disposition 60 300 840 1800 3300 5460 8400 12,240
Wearing Item Drop 0 0~1 1~2 2~4 3~6 4~8 5~10 6~12
Inventory Item Drop 0 2~4 4~8 6~12 8~16 10~20 12~24 14~28
Shop/Bank/Flying Disabled Disabled Disabled Disabled Disabled Disabled Disabled Disabled
Private Shop Disabled Disabled Disabled Disabled Disabled Disabled Disabled Disabled

What's with the name?

When you have a pink name, the 16 second rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.

However, if you were to attack another player before the timer ends, it will reset.

Attacker Victim State Result
White White Attack 16 sec rule
White White Debuff 16 sec rule
White White Buff No penalty
White White Kill 'Red mode, PK+1, Disposition increases
White Pink Attack 8 sec rule
White Pink Debuff 8 sec rule
White Pink Buff 8 sec rule
White Pink Kill No penalty
White Red Attack No penalty
White Red Debuff No penalty
White Red Buff 8 sec rule
White Red Kill No penalty
Pink White Attack 16 sec rule
Pink White Debuff 16 sec rule
Pink White Buff 8 sec rule
Pink White Kill PK+1, Disposition increases
Pink Pink Attack 8 sec rule
Pink Pink Debuff 8 sec rule
Pink Pink Buff No penalty
Pink Pink Kill No penalty
Pink Red Attack No penalty
Pink Red Debuff 8 sec rule
Pink Red Buff No penalty
Pink Red Kill No penalty
Red White Attack No penalty
Red White Debuff No penalty
Red White Buff No penalty
Red White Kill PK+1, Disposition increases
Red Pink Attack No penalty
Red Pink Debuff No penalty
Red Pink Buff No penalty
Red Pink Kill PK+1, Disposition increases
Red Red Attack No penalty
Red Red Debuff No penalty
Red Red Buff No penalty
Red Red Kill No penalty

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