PK
From FlyFF WIki
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- | Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the ''' | + | {{Gameplay Sub-Sections}} |
+ | Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the '''Yetti''' Server Cluster. | ||
It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones. | It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones. | ||
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* [[Traveling]] | * [[Traveling]] | ||
[[Category: Gameplay]] | [[Category: Gameplay]] | ||
+ | {{Main Page Sections}} |
Current revision
Player Killing, or PK is what happens when you take another players life. This feature is currently only available on the Yetti Server Cluster.
It can be done anywhere in Madrigal, with the exception of towns which serve as safe zones.
You must have obtained the level 20 before PK option is available.
Contents |
Angels
On every continent, there is a Priest of Confession whom will assist players in redeeming their PK count by summoning an angel. In order to summon an angel, you must provide at least 3, if not more Sunstones. Alongside the same number of Moonstones. Once she is summoned, you must kill several monsters and sacrifice about 50% of your current exp to the angel to prove your worth. Once you have provided enough experience points (the amount needed varies depending on the type of angel summoned), it will be ready to be returned to the priest, and from there return to the heavens.
White - The White Angel requires you to give it 10% of 1 level's worth of exp.
Green - The Green Angel requires you to give it 30% of 1 level's worth of exp.
Blue - The Blue Angel requires you to give it 60% of 1 level's worth of exp.
Red - The Red Angel requires you to give it 1 level's worth of exp.
The Consequences on other killing players
Surely you did not believe that slaughtering other players goes unpunished. There are several things that go into effect the moment you strike another player. You may be unable to do as much damage as you could before, or even access your bank, or shop around.
Disposition
The more you kill, the higher your disposition goes up. Disposition is only currently redeemable by killing monsters or dying.
PK | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Disposition | 60 | 300 | 840 | 1800 | 3300 | 5460 | 8400 | 12,240 |
Wearing Item Drop | 0 | 0~1 | 1~2 | 2~4 | 3~6 | 4~8 | 5~10 | 6~12 |
Inventory Item Drop | 0 | 2~4 | 4~8 | 6~12 | 8~16 | 10~20 | 12~24 | 14~28 |
Shop/Bank/Flying | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled |
Private Shop | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled |
What's with the name?
When you have a pink name, the 16 second rule is the result. For example, a timer will go off which leaves you pink for about 16 seconds. Once the timer is finished, your name will revert to white once more.
However, if you were to attack another player before the timer ends, it will reset.
Attacker | Victim | State | Result |
White | White | Attack | 16 sec rule |
White | White | Debuff | 16 sec rule |
White | White | Buff | No penalty |
White | White | Kill | 'Red mode, PK+1, Disposition increases |
White | Pink | Attack | 8 sec rule |
White | Pink | Debuff | 8 sec rule |
White | Pink | Buff | 8 sec rule |
White | Pink | Kill | No penalty |
White | Red | Attack | No penalty |
White | Red | Debuff | No penalty |
White | Red | Buff | 8 sec rule |
White | Red | Kill | No penalty |
Pink | White | Attack | 16 sec rule |
Pink | White | Debuff | 16 sec rule |
Pink | White | Buff | 8 sec rule |
Pink | White | Kill | PK+1, Disposition increases |
Pink | Pink | Attack | 8 sec rule |
Pink | Pink | Debuff | 8 sec rule |
Pink | Pink | Buff | No penalty |
Pink | Pink | Kill | No penalty |
Pink | Red | Attack | No penalty |
Pink | Red | Debuff | 8 sec rule |
Pink | Red | Buff | No penalty |
Pink | Red | Kill | No penalty |
Red | White | Attack | No penalty |
Red | White | Debuff | No penalty |
Red | White | Buff | No penalty |
Red | White | Kill | PK+1, Disposition increases |
Red | Pink | Attack | No penalty |
Red | Pink | Debuff | No penalty |
Red | Pink | Buff | No penalty |
Red | Pink | Kill | PK+1, Disposition increases |
Red | Red | Attack | No penalty |
Red | Red | Debuff | No penalty |
Red | Red | Buff | No penalty |
Red | Red | Kill | No penalty |
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