Guillotine

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<!-- {{Skill switches |skill name=Guillotine |class=Mercenary |item needed=No Preference |player lvl =30 |max skill lvl=lvl 20 |pre-skill 1=[[Hit Reflect]] |pre-skill lvl 1=10 |pre-skill 2= |pre-skill lvl 2= |combo style=Normalskill |region of effect=Selected Target only |description =A powerful, ranged attack. }} -->
{{Testing in Progress|jasenm222}}
{{Testing in Progress|jasenm222}}
<!--{{Completed Version | 18}} -->
<!--{{Completed Version | 18}} -->

Revision as of 16:56, 13 January 2012

This Article is in testing phase. Errors may be found

This article is actively being worked on by jasenm222. Expect more content to be added in the future.


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image:Mercenary_Guillotine2.gif
Mercenary's Guillotine Skill Animation

image:Mercenary_Guillotine.png
Description: A powerful, ranged attack.
Class: Mercenary
Item needed: No Preference
Player lvl: 30
Max Skill lvl: 20
Pre-Skill 1: Hit Reflect lvl: 10
Pre-Skill 2: lvl:
Attack Type: Magic Shot
Region of Effect: Selected Target only
Attack Range: Far
Skill Element: N/A
Combo Style: image:Normalskill.gif
May be placed in Action Slot: Needs Testing
Casting Time: 0:05
Damage Over Time (DOT):None
Stat 1 affecting Skill: Str effects skill attack rate, approximately 6 Atk per 1 Str
Stat 2 affecting Skill:


Back to Mercenary

This skill has a maximum level of 20 and requires 2 Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 % Prob FP Used Min : Sec CoolDown
1 Attack 45 ~ 46 100% 55 FP 1 Hit per use None
2 Attack 46 ~ 47 100% 55 FP 1 Hit per use None
3 Attack 47 ~ 48 100% 57 FP 1 Hit per use None
4 Attack 48 ~ 49 100% 57 FP 1 Hit per use None
5 Attack 49 ~ 50 100% 60 FP 1 Hit per use None
6 Attack 50 ~ 51 100% 60 FP 1 Hit per use None
7 Attack 51 ~ 52 100% 62 FP 1 Hit per use None
8 Attack 52 ~ 53 100% 62 FP 1 Hit per use None
9 Attack 53 ~ 54 100% 64 FP 1 Hit per use None
10 Attack 54 ~ 55 100% 64 FP 1 Hit per use None
11 Attack 55 ~ 56 100% 66 FP 1 Hit per use None
12 Attack 56 ~ 57 100% 66 FP 1 Hit per use None
13 Attack 57 ~ 58 100% 68 FP 1 Hit per use None
14 Attack 58 ~ 59 100% 68 FP 1 Hit per use None
15 Attack 59 ~ 60 100% 70 FP 1 Hit per use None
16 Attack 60 ~ 61 100% 70 FP 1 Hit per use None
17 Attack 61 ~ 62 100% 75 FP 1 Hit per use None
18 Attack 62 ~ 63 100% 75 FP 1 Hit per use None
19 Attack 63 ~ 64 100% 80 FP 1 Hit per use None
20 Attack 64 ~ 65 100% 80 FP 1 Hit per use None




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