Guillotine

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(New page: {{Skill page header |skill name= Guilotine |weapon= Axe or Sword |player lvl= 30 |pre-skill= Hit Reflect lvl 10 |skill type= Normalskill |description= A powerful, ranged attack. |...)
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|skill type= Normalskill
|skill type= Normalskill
|description= A powerful, ranged attack.
|description= A powerful, ranged attack.
-
|max effect bonus=
+
|max effect bonus=
 +
|cool down time=Need info
}}
}}
{{Skill_info_20_1
{{Skill_info_20_1

Revision as of 13:55, 16 April 2009

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[[Image:{{{class}}}_Guilotine.gif]]
Weapon: Axe or Sword
Pre-Skill: Hit Reflect lvl 10
Player lvl: 30
Skill Type: Image:Normalskill.gif
Description: A powerful, ranged attack.
Max Effect Bonus:
Cooldown Time: Need info
Damage Over Time DOT:{{{DOT yes/no}}}
Attack damage boosted by {{{Str,Sta,Dex,Int}}}

[[Category:{{{class}}}]]

[[{{{class}}}|Back to {{{class}}}]]

This skill has a maximum level of 20 and requires {{{skill points/lvl}}} Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 % Prob {{{MP or FP}}} Used Min : Sec CoolDown
1 Attack 45~46 {{{% prob 1_1}}} 0 55 {{{MP or FP}}} per use {{{cool down time 1}}}
2 Attack 46~47 {{{% prob 1_2}}} 0 55 {{{MP or FP}}} per use {{{cool down time 2}}}
3 Attack 47~48 {{{% prob 1_3}}} 0 57 {{{MP or FP}}} per use {{{cool down time 3}}}
4 Attack 48~49 {{{% prob 1_4}}} 0 57 {{{MP or FP}}} per use {{{cool down time 4}}}
5 Attack 49~50 {{{% prob 1_5}}} 0 60 {{{MP or FP}}} per use {{{cool down time 5}}}
6 Attack 50~51 {{{% prob 1_6}}} 0 60 {{{MP or FP}}} per use {{{cool down time 6}}}
7 Attack 51~52 {{{% prob 1_7}}} 0 62 {{{MP or FP}}} per use {{{cool down time 7}}}
8 Attack 52~53 {{{% prob 1_8}}} 0 62 {{{MP or FP}}} per use {{{cool down time 8}}}
9 Attack 53~54 {{{% prob 1_9}}} 0 64 {{{MP or FP}}} per use {{{cool down time 9}}}
10 Attack 54~55 {{{% prob 1_10}}} 0 64 {{{MP or FP}}} per use {{{cool down time 10}}}
11 Attack 55~56 {{{% prob 1_11}}} 0 66 {{{MP or FP}}} per use {{{cool down time 11}}}
12 Attack 56~57 {{{% prob 1_12}}} 0 66 {{{MP or FP}}} per use {{{cool down time 12}}}
13 Attack 57~58 {{{% prob 1_13}}} 0 68 {{{MP or FP}}} per use {{{cool down time 13}}}
14 Attack 58~59 {{{% prob 1_14}}} 0 68 {{{MP or FP}}} per use {{{cool down time 14}}}
15 Attack 59~60 {{{% prob 1_15}}} 0 70 {{{MP or FP}}} per use {{{cool down time 15}}}
16 Attack 60~61 {{{% prob 1_16}}} 0 70 {{{MP or FP}}} per use {{{cool down time 16}}}
17 Attack 61~62 {{{% prob 1_17}}} 0 75 {{{MP or FP}}} per use {{{cool down time 17}}}
18 Attack 62~63 {{{% prob 1_18}}} 0 75 {{{MP or FP}}} per use {{{cool down time 18}}}
19 Attack 63~64 {{{% prob 1_19}}} 0 80 {{{MP or FP}}} per use {{{cool down time 19}}}
20 Attack 64~65 {{{% prob 1_20}}} 0 80 {{{MP or FP}}} per use {{{cool down time 20}}}




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