Cross Line

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Current revision (13:13, 8 March 2012) (edit) (undo)
 
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{{Skill_page_header_dec_2011
{{Skill_page_header_dec_2011
|skill name=Cross Line<!--skill_AcrYoyCross.png-->
|skill name=Cross Line<!--skill_AcrYoyCross.png-->
-
|description =A Yo-Yo strike that can invoke [[Stun]]. Chance is halved in Player vs Player.
+
|description =A Yo-Yo strike that can invoke [[Status Changes|Stun]]. Chance is halved in Player vs Player.
|class=Acrobat
|class=Acrobat
|player lvl =30
|player lvl =30
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|MP or FP=FP
|MP or FP=FP
|effect 1_1=Attack 35 ~ 36
|effect 1_1=Attack 35 ~ 36
-
|effect 2_1=[[Stun]]
+
|effect 2_1=[[Status Changes|Stun]]
|% prob 2_1=PVM 2% / PVP 1%
|% prob 2_1=PVM 2% / PVP 1%
|mp 1=
|mp 1=
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|cool down time 1=None
|cool down time 1=None
|effect 1_2=Attack 35 ~ 36
|effect 1_2=Attack 35 ~ 36
-
|effect 2_2=[[Stun]]
+
|effect 2_2=[[Status Changes|Stun]]
|% prob 2_2=PVM 4% / PVP 2%
|% prob 2_2=PVM 4% / PVP 2%
|mp 2=
|mp 2=
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|cool down time 2=None
|cool down time 2=None
|effect 1_3=Attack 36 ~ 37
|effect 1_3=Attack 36 ~ 37
-
|effect 2_3=[[Stun]]
+
|effect 2_3=[[Status Changes|Stun]]
|% prob 2_3=PVM 6% / PVP 3%
|% prob 2_3=PVM 6% / PVP 3%
|mp 3=
|mp 3=
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|cool down time 3=None
|cool down time 3=None
|effect 1_4=Attack 36 ~ 37
|effect 1_4=Attack 36 ~ 37
-
|effect 2_4=[[Stun]]
+
|effect 2_4=[[Status Changes|Stun]]
|% prob 2_4=PVM 8% / PVP 4%
|% prob 2_4=PVM 8% / PVP 4%
|mp 4=
|mp 4=
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|cool down time 4=None
|cool down time 4=None
|effect 1_5=Attack 37 ~ 38
|effect 1_5=Attack 37 ~ 38
-
|effect 2_5=[[Stun]]
+
|effect 2_5=[[Status Changes|Stun]]
|% prob 2_5=PVM 10% / PVP 5%
|% prob 2_5=PVM 10% / PVP 5%
|mp 5=
|mp 5=
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|cool down time 5=None
|cool down time 5=None
|effect 1_6=Attack 37 ~ 38
|effect 1_6=Attack 37 ~ 38
-
|effect 2_6=[[Stun]]
+
|effect 2_6=[[Status Changes|Stun]]
|% prob 2_6=PVM 12% / PVP 6%
|% prob 2_6=PVM 12% / PVP 6%
|mp 6=
|mp 6=
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|cool down time 6=None
|cool down time 6=None
|effect 1_7=Attack 38 ~ 39
|effect 1_7=Attack 38 ~ 39
-
|effect 2_7=[[Stun]]
+
|effect 2_7=[[Status Changes|Stun]]
|% prob 2_7=PVM 14% / PVP 7%
|% prob 2_7=PVM 14% / PVP 7%
|mp 7=
|mp 7=
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|cool down time 7=None
|cool down time 7=None
|effect 1_8=Attack 38 ~ 39
|effect 1_8=Attack 38 ~ 39
-
|effect 2_8=[[Stun]]
+
|effect 2_8=[[Status Changes|Stun]]
|% prob 2_8=PVM 16% / PVP 8%
|% prob 2_8=PVM 16% / PVP 8%
|mp 8=
|mp 8=
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|cool down time 8=None
|cool down time 8=None
|effect 1_9=Attack 39 ~ 40
|effect 1_9=Attack 39 ~ 40
-
|effect 2_9=[[Stun]]
+
|effect 2_9=[[Status Changes|Stun]]
|% prob 2_9=PVM 18% / PVP 9%
|% prob 2_9=PVM 18% / PVP 9%
|mp 9=
|mp 9=
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|cool down time 9=None
|cool down time 9=None
|effect 1_10=Attack 39 ~ 40
|effect 1_10=Attack 39 ~ 40
-
|effect 2_10=[[Stun]]
+
|effect 2_10=[[Status Changes|Stun]]
|% prob 2_10=PVM 20% / PVP 10%
|% prob 2_10=PVM 20% / PVP 10%
|mp 10=
|mp 10=
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|cool down time 10=None
|cool down time 10=None
|effect 1_11=Attack 40 ~ 41
|effect 1_11=Attack 40 ~ 41
-
|effect 2_11=[[Stun]]
+
|effect 2_11=[[Status Changes|Stun]]
|% prob 2_11=PVM 22% / PVP 11%
|% prob 2_11=PVM 22% / PVP 11%
|mp 11=
|mp 11=
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|cool down time 11=None
|cool down time 11=None
|effect 1_12=Attack 40 ~ 41
|effect 1_12=Attack 40 ~ 41
-
|effect 2_12=[[Stun]]
+
|effect 2_12=[[Status Changes|Stun]]
|% prob 2_12=PVM 24% / PVP 12%
|% prob 2_12=PVM 24% / PVP 12%
|mp 12=
|mp 12=
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|cool down time 12=None
|cool down time 12=None
|effect 1_13=Attack 41 ~ 42
|effect 1_13=Attack 41 ~ 42
-
|effect 2_13=[[Stun]]
+
|effect 2_13=[[Status Changes|Stun]]
|% prob 2_13=PVM 26% / PVP 13%
|% prob 2_13=PVM 26% / PVP 13%
|mp 13=
|mp 13=
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|cool down time 13=None
|cool down time 13=None
|effect 1_14=Attack 41 ~ 42
|effect 1_14=Attack 41 ~ 42
-
|effect 2_14=[[Stun]]
+
|effect 2_14=[[Status Changes|Stun]]
|% prob 2_14=PVM 28% / PVP 14%
|% prob 2_14=PVM 28% / PVP 14%
|mp 14=
|mp 14=
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|cool down time 14=None
|cool down time 14=None
|effect 1_15=Attack 42 ~ 43
|effect 1_15=Attack 42 ~ 43
-
|effect 2_15=[[Stun]]
+
|effect 2_15=[[Status Changes|Stun]]
|% prob 2_15=PVM 30% / PVP 15%
|% prob 2_15=PVM 30% / PVP 15%
|mp 15=
|mp 15=
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|cool down time 15=None
|cool down time 15=None
|effect 1_16=Attack 42 ~ 43
|effect 1_16=Attack 42 ~ 43
-
|effect 2_16=[[Stun]]
+
|effect 2_16=[[Status Changes|Stun]]
|% prob 2_16=PVM 32% / PVP 16%
|% prob 2_16=PVM 32% / PVP 16%
|mp 16=
|mp 16=
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|cool down time 16=None
|cool down time 16=None
|effect 1_17=Attack 43 ~ 44
|effect 1_17=Attack 43 ~ 44
-
|effect 2_17=[[Stun]]
+
|effect 2_17=[[Status Changes|Stun]]
|% prob 2_17=PVM 34% / PVP 17%
|% prob 2_17=PVM 34% / PVP 17%
|mp 17=
|mp 17=
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|cool down time 17=None
|cool down time 17=None
|effect 1_18=Attack 43 ~ 44
|effect 1_18=Attack 43 ~ 44
-
|effect 2_18=[[Stun]]
+
|effect 2_18=[[Status Changes|Stun]]
|% prob 2_18=PVM 36% / PVP 18%
|% prob 2_18=PVM 36% / PVP 18%
|mp 18=
|mp 18=
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|cool down time 18=None
|cool down time 18=None
|effect 1_19=Attack 44 ~ 45
|effect 1_19=Attack 44 ~ 45
-
|effect 2_19=[[Stun]]
+
|effect 2_19=[[Status Changes|Stun]]
|% prob 2_19=PVM 38% / PVP 19%
|% prob 2_19=PVM 38% / PVP 19%
|mp 19=
|mp 19=
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|cool down time 19=None
|cool down time 19=None
|effect 1_20=Attack 44 ~ 45
|effect 1_20=Attack 44 ~ 45
-
|effect 2_20=[[Stun]]
+
|effect 2_20=[[Status Changes|Stun]]
|% prob 2_20=PVM 40% / PVP 20%
|% prob 2_20=PVM 40% / PVP 20%
|mp 20=
|mp 20=

Current revision


This article has been certified complete as of version 18. Any errors should be reported here.


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image:Acrobat_Cross Line2.gif
Acrobat's Cross Line Skill Animation

image:Acrobat_Cross Line.png
Description: A Yo-Yo strike that can invoke Stun. Chance is halved in Player vs Player.
Class: Acrobat
Item needed: Yo-Yos
Player lvl: 30
Max Skill lvl: 20
Pre-Skill 1: Yo-Yo Mastery lvl: 4
Pre-Skill 2: lvl:
Attack Type: Melee Attack
Region of Effect: Selected Target only
Attack Range: High Ranged
Skill Element: N/A
Combo Style: image:Normalskill.gif
May be placed in Action Slot: Yes
Casting Time: None
Damage Over Time (DOT):None
Stat 1 affecting Skill: Str effects skill attack rate, approximately 4 Atk per 1 Str
Stat 2 affecting Skill:


Back to Acrobat

This skill has a maximum level of 20 and requires 2 Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 Effect 2 % Prob FP Used Min : Sec CoolDown
1 Attack 35 ~ 36 Stun PVM 2% / PVP 1% 30 FP 0:05 None
2 Attack 35 ~ 36 Stun PVM 4% / PVP 2% 32 FP 0:05 None
3 Attack 36 ~ 37 Stun PVM 6% / PVP 3% 32 FP 0:05 None
4 Attack 36 ~ 37 Stun PVM 8% / PVP 4% 34 FP 0:05 None
5 Attack 37 ~ 38 Stun PVM 10% / PVP 5% 34 FP 0:05 None
6 Attack 37 ~ 38 Stun PVM 12% / PVP 6% 36 FP 0:05 None
7 Attack 38 ~ 39 Stun PVM 14% / PVP 7% 36 FP 0:05 None
8 Attack 38 ~ 39 Stun PVM 16% / PVP 8% 38 FP 0:05 None
9 Attack 39 ~ 40 Stun PVM 18% / PVP 9% 38 FP 0:05 None
10 Attack 39 ~ 40 Stun PVM 20% / PVP 10% 40 FP 0:06 None
11 Attack 40 ~ 41 Stun PVM 22% / PVP 11% 40 FP 0:06 None
12 Attack 40 ~ 41 Stun PVM 24% / PVP 12% 42 FP 0:06 None
13 Attack 41 ~ 42 Stun PVM 26% / PVP 13% 42 FP 0:06 None
14 Attack 41 ~ 42 Stun PVM 28% / PVP 14% 44 FP 0:06 None
15 Attack 42 ~ 43 Stun PVM 30% / PVP 15% 44 FP 0:06 None
16 Attack 42 ~ 43 Stun PVM 32% / PVP 16% 46 FP 0:06 None
17 Attack 43 ~ 44 Stun PVM 34% / PVP 17% 46 FP 0:06 None
18 Attack 43 ~ 44 Stun PVM 36% / PVP 18% 48 FP 0:06 None
19 Attack 44 ~ 45 Stun PVM 38% / PVP 19% 48 FP 0:06 None
20 Attack 44 ~ 45 Stun PVM 40% / PVP 20% 50 FP 0:06 None




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