Charge

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Current revision (13:01, 21 April 2012) (edit) (undo)
 
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<!--{{Skill switches |skill name=Charge |class=Knight |item needed=[[Swords#Two-Handed_Swords|2H Swords]] |player lvl =60 |max skill lvl=lvl 10 |pre-skill 1=[[Sword Mastery]] |pre-skill lvl 1=3 |pre-skill 2= |pre-skill lvl 2= |combo style=Normalskill |region of effect=Selected Target only |description =Powerful, upward strike. }}-->
<!--{{Skill switches |skill name=Charge |class=Knight |item needed=[[Swords#Two-Handed_Swords|2H Swords]] |player lvl =60 |max skill lvl=lvl 10 |pre-skill 1=[[Sword Mastery]] |pre-skill lvl 1=3 |pre-skill 2= |pre-skill lvl 2= |combo style=Normalskill |region of effect=Selected Target only |description =Powerful, upward strike. }}-->
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{{Testing in Progress|jasenm222}}
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{{Completed Version | 18}}
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<!--{{Completed Version | 18}} -->
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{{Skill_page_header_dec_2011
{{Skill_page_header_dec_2011
|skill name=Charge<!--skill_KntTswCharge.png-->
|skill name=Charge<!--skill_KntTswCharge.png-->
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|skill element=N/A
|skill element=N/A
|combo style=Normalskill
|combo style=Normalskill
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|action slot yes/no= Needs Testing
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|action slot yes/no= Yes
|Str,Sta,Dex,Int1= '''Str''' effects skill attack rate, approximately 6 Atk per 1 '''Str'''
|Str,Sta,Dex,Int1= '''Str''' effects skill attack rate, approximately 6 Atk per 1 '''Str'''
|Str,Sta,Dex,Int2=
|Str,Sta,Dex,Int2=

Current revision

This article has been certified complete as of version 18. Any errors should be reported here.


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image:Knight_Charge2.gif
Knight's Charge Skill Animation

image:Knight_Charge.png
Description: Powerful, upward strike.
Class: Knight
Item needed: 2H Swords
Player lvl: 60
Max Skill lvl: 10
Pre-Skill 1: Sword Mastery lvl: 3
Pre-Skill 2: lvl:
Attack Type: Melee Attack
Region of Effect: Selected Target only
Attack Range: Far
Skill Element: N/A
Combo Style: image:Normalskill.gif
May be placed in Action Slot: Yes
Casting Time: 0:05
Damage Over Time (DOT):None
Stat 1 affecting Skill: Str effects skill attack rate, approximately 6 Atk per 1 Str
Stat 2 affecting Skill:


Back to Knight

This skill has a maximum level of 10 and requires 3 Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 % Prob FP Used Min : Sec CoolDown
1 Attack 101 ~ 102 100% 40 FP 1 Hit per use None
2 Attack 103 ~ 104 100% 42 FP 1 Hit per use None
3 Attack 105 ~ 106 100% 44 FP 1 Hit per use None
4 Attack 107 ~ 108 100% 46 FP 1 Hit per use None
5 Attack 109 ~ 110 100% 48 FP 1 Hit per use None
6 Attack 111 ~ 112 100% 50 FP 1 Hit per use None
7 Attack 113 ~ 114 100% 52 FP 1 Hit per use None
8 Attack 115 ~ 116 100% 54 FP 1 Hit per use None
9 Attack 117 ~ 118 100% 56 FP 1 Hit per use None
10 Attack 119 ~ 120 100% 58 FP 1 Hit per use None




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